//
//  GL_BaseEntity.m
//  RecipeCollection02
//
//  Created by Louis CHU on 02/03/12.
//  Copyright (c) 2012 Nathan Burba. All rights reserved.
//

#import "GL_BaseEntity.h"
#import "GL_TestCollision.h"
@implementation GL_BaseEntity
@synthesize idEntity;
@synthesize position;
@synthesize scale;
@synthesize bRadius;

- (b2Vec2) position
{
    b2Vec2 pos = body->GetPosition();
    pos *= PTM_RATIO;
    return pos;
}

- (void) update: (float) elapsedTime
{
    
}
- (void) render
{
    
}

@end
